Get the latest tech news
DF Weekly: Avatar is the latest PS5 Pro patch that looks worse than the base PS5 game
Digital Foundry addresses the bizarre trend to PlayStation 5 Pro upgrades that can look arguably worse than the standard PS5 version.
This is essentially the PlayStation team's answer to Nvidia DLSS or Intel XeSS, where game engine inputs and a lower resolution are fed into a neural network, delivering an upscaled output fit for a 4K screen. Avatar: Frontiers of Pandora seems to operate with a 720p to 1800p dynamic resolution window, which paired with foliage and RT combines to create a 'three horsemen of the apocalypse' effect which ultimately makes the game look worse on Pro than it does on the standard console. The obvious conclusion is that Epic didn't feel PSSR is a good fit for UE5 right now - born out with the UE5-driven Silent Hill 2, where Bloober Team's swap back to TSR for its performance mode has ironed out its image quality issues.
Or read this on Eurogamer