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DF Weekly: Cyberpunk 2077's VRR mode is as close to a PS5 Pro upgrade as we're going to get


Cyberpunk 2077 patch 2.3 brings VRR support to consoles - and it's PS5 Pro that benefits most.

However, it may well be the case that the gains you'd notionally receive will be minor anyway - as VRR support doesn't actually benefit the base PlayStation 5 that much in my tests, so I'd expect the same thing to happen on Series X. Going beyond the CD Projekt RED test sequences, I found that the introduction to the Nomad character could hit 90 frames per second, while looking to the sky saw us top out at 120fps, showing that this mode is indeed fully unlocked. In the meantime, Cyberpunk 2077 VRR testing amounts to just 12 minutes of "content" within the latest episode of DF Direct Weekly, with other stories including RT ambient occlusion support added to Space Marine 2 on PC, Limited Run Games' remarkable new Doom SNES cartridge, issues with RDNA 4 GPUs stuttering badly with RT effects in Unreal Engine 4 games, John's thoughts on reactions to his Donkey Kong Bananza review and much more!

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