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DF Weekly: re-assessing benchmarking and PC gaming coverage


Digital Foundry tests out Intel's new PresentMon 2.0, with a view to updating its own benchmarking methodology.

We first caught site of them in a video put together by Gamers Nexus and we've also seen the new features used 'in anger', so to speak, in GN's excellent performance review of Dragon's Dogma 2. Essentially it gives accurate frame-time readings for any given benchmark run, it calculates frame-rates and the various percentiles used in most GPU and CPU reviews (bar ours - we still test based on actual frames that emerge from the PC). So, the case for upgrading our existing frame-capture based benchmarking is strong - we pride ourselves on ensuring that our data is as close to the gameplay experience as possible, meaning that nothing can trump results derived from the output of the GPU, acquired via capture card.

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