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DF Weekly: Starfield mods unlock frame-rate on Xbox Series S - so how well does it run?
In this week's DF Direct, I spend a bit of time looking into the Starfield modding scene - more specifically checking o…
So in essence, we're looking at something similar to Series X's 60fps mode running in the visuals preset (the difference being you'll need to put up with eye-rending screen-tearing on a non-VRR display). I actually tested this in full 120Hz mode, meaning that frame-rate could rise as high it wishes (measurable with our tools up to 120fps) and found that we hit a 60fps baseline on challenging GPU-limited area of the game, while the more constrained levels such as the Kreet Research Lab at the beginning of Starfield ran at 90fps upwards. In the process, mods like these reveal how open Bethesda has made the game - in effect, users have access to the console equivalent of the PC's .ini files.
Or read this on Eurogamer