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DF Weekly: Tekken 8 reminds us how important low input lag is to great gaming


This week's DF Direct Weekly - perhaps inevitably - kicks off with extended discussion on the Palworld phenomenon, whil…

The importance of input lag comes into even sharper focus as we move into the era of frame generation as the means by which to improve frame-rates, freeing up the GPU for next-level rendering - like path-tracing, for example. For that reason, we only use LDAT sparingly - and indeed, for a current piece we're working on concerning cloud lag on the new PlayStation streaming service, we've reverted to the OG Mick West approach. In the PC space though, it's one of my missions for 2024 to more heavily integrate latency analysis into general testing - especially on graphics cards and as frame generation gains more traction.

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