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DF Weekly: there's a Warehouse Sale on at the DF merch store
Digital Foundry tests out Intel's new PresentMon 2.0, with a view to updating its own benchmarking methodology.
Watch on YouTube I've also selected a few extras to be included in the sale - the now-not-as-seasonal Beanie, which I still wear regularly in the UK's 'spring', and two lovely pieces of artwork: the DF Fighters A2 poster and the Motherboard sticker. Ultimately, frame generation and upsampling are part of a push for performance and optimisation which has existed in video games for decades - especially on consoles, where use of lower-than-native resolutions, especially for effects, has been commonplace. They're tools that allow developers to accomplish their vision of what their game should look like while still hitting a given frame budget, and while it is interesting to know how the sausage is made, so to speak, you shouldn't let that knowledge harm your enjoyment of the end product.
Or read this on Eurogamer