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DF Weekly: Why would Microsoft "sideline" its next generation handheld?
Surprising news emerged last week in an exclusive posted by Windows Central's Jez Corden. According to this report, Mic…
SteamOS's solution for compatibility is to translate Direct X API calls to Vulkan, while at the same time using an open source AMD Radeon driver as opposed to the Windows one. In theory, Microsoft could bypass the Windows issues completely by adapting its existing, streamlined Xbox operating system in the same way we imagine Sony doing with its own in-development handheld. Watch on YouTube Finally, there's another good reason for Microsoft to streamline its 10th generation console plans and it boils down to one question: how big is the addressable market and is it actually worth the gigantic investment required?
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