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DirectX Adopting SPIR-V as the Interchange Format of the Future


Today the Direct3D and HLSL teams are excited to share some insight into the next big step for GPU programmability. Once Shader Model 7 is released, DirectX 12 will accept shaders compiled to SPIR-V™. The HLSL team is committed to open development processes and collaborating with The Khronos® Group and LLVM Project. We’re sharing this […]

Releasing DXC on GitHub and the tremendous contributions from open-source collaborators and partners played a significant role in expanding HLSL’s user base to include Vulkan and Metal developers. Utilizing an industry standard interchange format will allow Microsoft and hardware vendors to focus their engineering efforts on differentiating features that will power the next generation of applications instead of duplicating common functionality. SPIR-V is the interchange format used for a wide array of GPU programming technologies developed by the Khronos Group including Vulkan, OpenCL, and SYCL.

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