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Distributed server for social and realtime games and apps
Distributed server for social and realtime games and apps. - heroiclabs/nakama
Runtime code- Extend the server with custom logic written in Lua, TypeScript/JavaScript, or native Go code. The server provides a web UI which teams can use to inspect various data stored through the server APIs, view lightweight service metrics, manage player data, update storage objects, restrict access to production with permission profiles, and gain visibility into realtime features like active multiplayer matches. This service handles the uptime, replication, backups, logs, data upgrades, and all other tasks involved with production server environments.
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