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Don’t Nod reorganizes into three genre-based branches


Studio Don't Nod announced that it's restructuring around three branches, each based around a genre: RPG, narrative and action.

Our commitment to fostering creativity and pushing the boundaries of storytelling and gameplay has led us to structure our organization, paving the way to deepening our specialized expertise in each genre. Apply to speak here A spokesperson told GamesBeat that the new structure would not affect Don’t Nod’s current roster of around 350 employees, and that the company is looking for partners to co-produce some of its games. The spokesperson told GamesBeat, “We might slightly adjust the number of simultaneous in-house productions, so we can concentrate on projects that make the most of our talents’ expertise and are of an adequate size for Don’t Nod and maintaining an average of two releases per year.

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