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Donkey Kong Bananza's destruction gameplay all started as a goomba with giant arms
Destruction is the core focus of Donkey Kong Bananza's gameplay, but that all started as a goomba with giant arms.
Ahead of the Switch 2 platformer's release this week, Nintendo published an interview with the development team where they detailed the decision to have destructible environments at the game's core, built using voxel technology. Image credit: Nintendo As a result, the team's desire to define a new Donkey Kong aligned with the destruction-focused gameplay they were testing. Indeed, Bonanza's producer Kenta Motokura noted how in a long-running series "novelty and continuity are both important" but the team wanted to "fully convey the appeal of Donkey Kong as a character".
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