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Donkey Kong Bananza's glitchy visual weirdness is Nintendo at its supremely confident, gameplay-trumps-all best


Donkey Kong Bananza is a visual hot mess - a sign of Nintendo knowing exactly what matters most, and being confident enough to trust in it.

I remember seeing the first 3D games when I was at university, Tomb Raider and later on Mario 64 in my case, and being legit scandalised by the way that the camera would pass through a wall and render an image that was functional but imperfect. Think of Super Mario Bros, another game that delighted in Donkey Kong Bananza's approach to destructible environments, and which let players climb to the top of the screen, up where the score was kept, and jog past an end-of-level pipe to get to a secret warp zone. Think of the recent Zelda in which the best new skill, Ascend, was born from debug modes and allows Link to thrust himself through level geometry in a way that might easily end up breaking the game completely.

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