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Doom GPU Flame Graphs
Doom GPU Flame Graphs
We could have switched to a more modern and GPU-demanding game, but didn't have any great open source ideas, so I figured we'd just make GZDoom more demanding. The AI Flame Graph project is pioneering work, and has needed various changes to graphics compilers, libraries, and kernel drivers, not just the code but also how they are built. We've open sourced AI flame graphs and tested it on new hardware, Intel Battlemage, and a non-AI workload: GZDoom (gaming).
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