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Doom on Playdate


Last week end I finally started to work on porting Doom on the Playdate. This is a very early result, just to run the game, but that was the hardest part for me. Dealing with makefiles and compiler is really not my cup of tea so having the game running means that now I can focus on the game control, presentation and optimization. This is a gif from the simulator but I got the game running on the hardware too. The most difficult part was to deal with the linker that was complaining about s...

After spending two evenings chasing every libc functions that might be problematic, I found out that there is some magical linker option. Since you're working with Doom's source directly, I would imagine this means you have easy access to the camera rotation angle, yes? A couple friends of mine who don't know anything about playdate or that I'm in the preview, individually shared your update tweet with me saying how cool it is and how the device is so unique and looks fun.

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