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Doom: The Dark Ages - how id Tech evolves for the current-gen console era
Alex Battaglia analyses Doom: The Dark Ages based on its initial trailer.
Beyond the cloud implications, having a large play area means that level of detail (LOD) transitions, where assets are swapped out for higher quality versions as they come closer and therefore are larger on-screen, are of critical importance. Doom Eternal added in RT reflections in a patch for PC and the high-end consoles, so I expect to see the same again here, but the environments and lighting choices aren't as fitting. As a Doom fan, the trailer is massively exciting, and it came out with incredible swagger by showcasing new gameplay, weapons and enemies, all timed to a banger of a backing track.
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