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Doom: The Dark Ages has no multiplayer: 'Our campaigns are, to a great extent, what people come to the modern Doom games to play'


Doom brought deathmatch to the masses, but the world has moved on, and so have the games.

Multiplayer holds a prominent place in real life Doom lore: The original game was famously banned from numerous university networks in the US almost immediately after its release because the number of people rushing to try their hands at deathmatch was overwhelming the systems. id Software tried to find a new way with Doom Eternal, which eschewed classic deathmatch combat in favor of a newfangled "Battlemode" that pits the Doomslayer against two human-controlled enemies, but it never really caught on: I tried it a few times back then, and it was interesting and kinda fun, and I forgot about it almost immediately. So as much as it feels odd to a gaming oldster like me, cutting deathmatch completely is probably the right move: Pouring resources into chasing a multiplayer crowd that's already got its hands full with other things just doesn't make sense.

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