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Doom: The Dark Ages review
Eurogamer's review of Doom: The Dark Ages, a breezy reimagining of gaming's original horror show.
There are still giant robots and weapons powered by bubbling spheres of purest plasma, but there are also allies decked out in chainmail and armour plating, and there's much talk of keeps and castles and sorcery. You can do a shield charge if you lock on to a foe or a weak bit of scenery, which makes you extremely mobile, zipping huge distances across the map like a holy snowplough to cave someone's head in or open up a new route. A lot of the time, The Dark Ages' campaign feels like it's less the result of developers tweaking mechanics and more like a writer's room for some wild cartoon, each member trying to top each other.
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