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Dragon Age developer discusses why big games take so long, and why they're announced so early


Dragon Age creator and BioWare veteran Mark Darrah has discussed some of the reasons why big-budget games seemingly tak…

And, while he avoids namechecking any of BioWare's games directly, it's not difficult to read between the lines at certain points as to how this wisdom relates to the company he's spent most of his career at. "Studios can kind of be misleading on this front, because they'll say things like 'we've started work on Elder Scrolls 6', or they might even a trailer for the game even though the current team size is under 10 people. Watch on YouTube The full video, above, is worth watching to hear more of Darrah's thoughts on what holds up big budget games from being made, including the growth in size of open-world or live-service projects in scope (and therefore the need for bigger, more cumbersome teams of people making them), a push from publishers for greater iteration and a "fidelity death cult" where projects have to continue pushing the bar in terms of visuals.

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