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Dragon's Dogma 2 patch analysis: more options are nice - but key issues remain


The first patch for Dragon's Dogma 2 adds welcome options - but doesn't really address key issues.

I do wish Capcom had gone further bearing in mind the performance limitations found in Dragon's Dogma 2 - a cut-back resolution target paired with toggling off RTGI might be enough to hit 60fps in the woods and other less dense environments, but as it stands, this seems like a decent option if you're willing to stomach the visual cutbacks, which are fairly obvious. Finally, I wanted to close with a quick check-up on the game's default graphics configuration - with a variable frame-rate, motion blur, and ray tracing to see if there's any improvement more generally. Running unlocked with VRR active on a 120Hz display gives Xbox users an improved level of fluidity, but unfortunately, the PS5 system still doesn't support 120Hz with low frame-rate compensation, so there's no way to get the game to deliver a more consistent presentation on PS5 at the moment.

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