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Dragon’s Dogma 2’s lovable pawns make it an adventure worth fighting for


The sequel to Capcom’s action RPG is big and chaotic, but the companion characters are what make it all work.

This means I can yeet myself off ledges with impunity because the game says that my pawn — my ever-faithful companion, protector, and sentient extra inventory — “may cushion your fall.” I test this claim immediately and instantly pancake on cold, hard rock. This time, the Arisen’s sworn duty includes serving as Sovran to the kingdom of Vermund, which proves to be a struggle because the game opens with my royal person waking up in a prison camp. An early death in the game (pawns don’t die but must be revived) leaves him slightly shaken, and he dwells on this “failure” as we do a mundane escort quest.

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