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Dread Delusion is more than the retro Skyrim comparisons, it's a deep, dark, and nauseatingly good RPG


Eurogamer's impressions of Dread Delusion, a fantastic RPG in the style of old-school Bethesda, but that deserves to stand on its own.

The first thing you'll likely notice about Dread Delusion is that it's hideous, albeit artfully so; a queasy nightmare of blocky textures and shimmering, lurching geometry that builds its world around the low poly constraints of 90s gaming - Bethesda's Morrowind being an obvious touchstone - to woozily disorientating effect. It means every step feels like a discovery, even more so thanks to Dread Delusion's fascinating map, which should be utterly unreadable with its wobbly, rudimentary detail and woozily clashing colours but is somehow anything but, elegantly revealing its secrets – caves seductively glimpsed around river bends, ruins perfectly placed to tantalise between towering mushrooms and dense, quivering flora – as you strike out and explore. Already, as I continue to explore its mushroom forests and famine-riddled fields, as I fraternise with unsavoury sorts in an underground tavern and with an exclusive order of academics high in the sky, I hear whispers of mechanical kings, of realms where the endless undead breed unliving meat, and of impenetrable tombs where powerful secrets lie locked away.

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