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Dune: Awakening devs explain "alt history" approach to Conan: Exiles' vast, intricate follow-up
Eurogamer's preview of Dune: Awakening, and interview with the survival MMO's creative director, Joel Bylos.
This was after I'd asked whether it might be his drinking of the Water of Life that decision was referring to - the moment where Atreides effectively chooses the path of war in Frank Herbert's novels, and now Denis Viellneuve's films. In one sense, it seems the decision to "sidestep" the more overtly religious aspects of the main story has been out of consideration for Dune's lore, a way to work around it that was approved by the Herbert estate, via Legendary Studios. Theoretically then, you'll be building more permanent bases within the shield wall and then temporary ones, of growing quality, each time you venture out - all of that bundled in with this idea of a living world where huge groups might receive alerts that something's going down out the deep desert and come to fight over it all at once.
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