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Dungeons of Hinterberg is about a holiday - which is why everything feels so important
A look at the first few hours of Dungeons of Hinterberg, a game about battling monsters on an Alpine holiday.
Early on I had two abilities: one would allow me to summon and then detonate a huge mine, while another let me fling out a grappling hook and then pull it back, perfect for manipulating distant mechanisms. There are hubs and areas to explore dotted with fast travel, but while I love uncovering treasure chests and new dungeons, there's a pleasure found purely in the fiction of where you are. You venture into dungeons and complete them and get a stamp in your journal, but then you have the rest of the day to spend as you wish, chatting to people, building up your relationships, learning more story, and slowly eating away at Luisa's stress and burnout.
Or read this on Eurogamer