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DXVK 2.6 Released With NVIDIA Reflex Support, Numerous Improvements


Released today ahead of a potential Proton 10.0 release for re-basing Valve's Steam Play tech atop the recent Wine 10.0 release, DXVK 2.6 is out today as the newest iteration of this Direct3D 8 / 9 / 10 / 11 implementation atop the Vulkan API for enhancing the Linux gaming experience.

Released today ahead of a potential Proton 10.0 release for re-basing Valve's Steam Play tech atop the recent Wine 10.0 release, DXVK 2.6 is out today as the newest iteration of this Direct3D 8 / 9 / 10 / 11 implementation atop the Vulkan API for enhancing the Linux gaming experience. Reflex can be enabled within D3D11 games using this feature like for God of War 2, Overwatch 2, and Quake Champions. DXVK 2.6 also reworks its Vulkan swapchain implementation to be more robust and a number of other enhancements.

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