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Dying Light: The Beast manages to be a very entertaining video game despite repeatedly insisting on being a boring one
I didn't much like the original Dying Light, which came as a bit of a surprise given how entertaining the whole thing s…
Image credit: Eurogamer/Techland Slinking down through the mountains, following winding tracks through gently swaying trees and teetering across rickety bridges beneath perfectly poised waterfalls, it's an almost literal breath of fresh air; even more so as you reach a clearing and get your first glimpse of Castor Woods proper – the region's vast, picturesque expanse stretching out before you. This is a world of stone monasteries festooned with pretty pink wildflowers, quaint towns of densely packed buildings crowding cobbled streets, and even the kind of impossibly ornate mountaintop castle, perched high in the distance, that would make King Ludwig II of Bavaria blush. That's particularly true when the gore-strewn mayhem is working in tandem with Dying Light: The Beast's deft parkour system, and events conspire to send you into traversal overdrive; when, say, you're careening violently through cramped streets, springing heroically up onto overhanging ledges, then lunging - little legs flailing - across wonky rooftops and gaping alleyways, smashing zombie heads as you go.
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