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Dying Light: The Beast review


Kyle Crane is back and out for revenge in this enjoyable if sometimes uneven romp through Techalnd's greatest Dying Light hits.

The most notable returnee is, of course, Kyle Crane, escaping from the sort of gleaming underground base epitomised by the Resident Evil series, before emerging blinking into the bright sunlight of Castor Woods, a former tourist spot situated in an unspecified European country. Watch on YouTube Also returning are Dead Island's vehicles, with a handful of ranger trucks scattered throughout the environment, and The Following's deceptively bucolic countryside, which clashes with Caster Woods' metallic industrial district. Unleashed into Castor Woods, Crane – who's not looking too bad considering what he's been through – soon finds himself assisting the motley survivors from Biters, bandits and the soldier forces of chief antagonist, the Baron, the Albert Wesker clone whose nefarious plan involves another super zombie-human hybrid.

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Dying Light: The Beast manages to be a very entertaining video game despite repeatedly insisting on being a boring one