Get the latest tech news

Dynamic Register Allocation on AMD's RDNA 4 GPU Architecture


Modern GPUs often make a difficult tradeoff between occupancy (active thread count) and register count available to each thread.

Even if code that needs a lot of registers only accounts for a small part of execution time, that high VGPR allocation will limit active thread count for the duration of the workload. Regular vector register allocation that happens at each thread launch would already solve the problem AMD faces with all-in-one raytracing shaders. At a higher level, features like dynamic VGPR allocation paint a picture where AMD’s GPU efforts are progressing at a brisk pace.

Get the Android app

Or read this on Hacker News

Read more on:

Photo of AMD

AMD

Photo of gpu architecture

gpu architecture

Related news:

News photo

Intel Open Image Denoise Adds Support For AMD RDNA4 & NVIDIA Blackwell

News photo

AMD's AOMP 21.0 Switches To New Fortran Compiler, Delivers More Performance

News photo

AMD pins Ryzen 9000 'failures' on compatibility issues — BIOS update recommended to avoid boot problems