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Echoes of Wisdom’s best trick is turning Zelda into a dungeon master


Princess Zelda’s new solo adventure gives her the power to reshape the world as she writes her own legend.

Though the recent Link’s Awakening was a (largely) faithful remake of its Game Boy-era predecessor, the Grezzo-produced title switched things up with a toyetic 3D design, improved controls, and a new dungeon creation mode clearly inspired by Super Mario Maker. But unlike the Cane, which gave Link the power to create single square blocks to climb on or push, the Tri Rod grants Zelda the ability to conjure multiple copies (referred to as “echoes”) of various objects and monsters she encounters on her adventure. But in a recent interview about Echoes of Wisdom ’s development process, director Tomomi Sano and series producer Eiji Aonuma explained that the idea for a Zelda title built around the concept of copying / pasting objects actually began as part of a plan for a game focused on Link creating custom dungeons.

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