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Elden Ring: Nightreign offers no technical progression - and doesn't properly support PS5 Pro
Digital Foundry bemoans another missed opportunity to get Elden Ring's core technology into shape.
Barring ongoing issues with network latency during its first week - causing lag on NPC reactions after a strike at points - this is a well crafted, Fortnite-inspired twist on Elden Ring. Its optimisation on PS5 and Xbox Series machines is still disappointing and, much like the network beta, the game continues to often fall short of a target 60 frames per second while exploring the Limveld map. Finally, it's worth noting that the ray tracing mode - included in the main Elden Ring game to allow RT shadows and ambient occlusion - is still absent in Nightreign all round which is a shame.
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