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Elden Ring: Shadow of the Erdtree - long-standing tech issues remain unaddressed


Tom tests Elden Ring: Shadow of the Erdtree on PS5, Series X/S and PC to see if the original game's long-standing tech issues have been resolved.

Watch on YouTube Starting with PS5, Shadow of the Erdtree's new region sadly does not fix the frequent drops below 60fps, even running in the game's frame-rate mode that renders at a dynamic 1512p to 2160p resolution. The design of Castle Ensis in particular demands a heavier use of ray-traced ambient occlusion (RTAO), and as a result, the RT mode falls lower, locking at near the 30fps line. Despite the frame-rate challenges on console, which more or less necessitate the use of modern VRR-capable displays for a good experience, I'd daresay the PC situation is worse, especially for a first-time player encountering these performance lurches.

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