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Elden Ring: Shadow of the Erdtree is a chance to return to the real game FromSoftware is always secretly playing


A look at the way that FromSoftware games tell their stories, and why this makes untangling the narrative so compelling.

My key memory of the game is hiding in a gloomy room in Undead Burg, huddling, if the animation had allowed it, near a bonfire, desperately afraid to go outside because a bunch of low-level skeletons would kill me. To put it another way, I've had chats and watched videos made by creators who have drawn lines between disparate parts of Lordran, say, because of architectural similarities. Learning about Fia in Elden Ring, the deathbed companion of the dying, I'm tempted to think that someone who worked on this stuff was really knowledgeable and thoughtful about end-of-life care, and the things it requires of carers and patients alike.

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