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Engineer 'builds a GPU from scratch' in two weeks


The 'CPU from scratch' guy has done it again.

Last time we highlighted the engineer’s concerns that GPUs would be a relatively difficult field of study, due to the dominance of proprietary tech, as that prediction came true. It had been relatively easy for the engineer so far, but building his GPU in Verilog presented “many issues.” Advice from the (in)famous George Hotz helped Majmudar move past one of his first (and second) hurdles regarding memory and a warp-scheduler implementation. (Image credit: Adam Majmudar)Lastly, the completed Verilog design was passed through OpenLane EDA, targeting the Skywater 130nm process node (for Tiny Tapeout).

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