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Ever: Exact Volumetric Ellipsoid Rendering for Real-Time View Synthesis


A method for real-time differentiable emission-only volume rendering

Middle: Because our method correctly blends primitive colors according to the physics of volume rendering, it produces fewer “foggy” artifacts than splatting. We show that our method has higher performance and fewer blending issues than 3DGS and other subsequent works, especially on the challenging large-scale scenes from the Zip-NeRF dataset where it achieves SOTA results among real-time techniques. @misc{mai2024everexactvolumetricellipsoid, title={EVER: Exact Volumetric Ellipsoid Rendering for Real-time View Synthesis}, author={Alexander Mai and Peter Hedman and George Kopanas and Dor Verbin and David Futschik and Qiangeng Xu and Falko Kuester and Jon Barron and Yinda Zhang}, year={2024}, eprint={2410.01804}, archivePrefix={arXiv}, primaryClass={cs.CV}, url={https://arxiv.org/abs/2410.01804}, }

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