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F1 24 tested on PS5 Pro: ray tracing and PSSR raise visual quality to new heights


Digital Foundry takes a closer look at Codemaster's impressive PS5 Pro upgrades for F1 24.

We went hands on at the studio on PS5 Pro development hardware and while the code wasn't quite final, the upgrade is clearly impressive, particularly in the 60fps quality mode, where the EGO engine's ray tracing features are used extensively. Racing through the Azerbaijan circuit around dusk, the waning sunlight is better simulated with PS5 Pro's RTAO: its barriers are darkened all the way up the initial strait, while the base model's details look almost artificially bright. As you'll see in the embedded video on this page, the ambience is transformed with DDGI, but ultimately, the takeaway here is that all of the RT features combine to create a more visually accurate image - without sacrificing the original quality mode's 60 frames per second target.

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