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Fallout co-creator Tim Cain says violence will be the default in AAA RPGs as long as we keep buying it: 'Companies don't make them because they feel like it. They make them because they sell'
"Companies make games—and in general, products—that people will buy."
While Steam overflows with trucks, farms, and city builders for when I've grown battle-weary, violence overwhelmingly remains the basic mode of interaction, even in AAA RPGs that tout player freedom. In a YouTube video that went public on New Year's Day, Cain responded to a viewer who asked whether he thinks we'll ever see AAA RPGs move beyond violence as the default way for players to interact with the world. As a point of comparison, Cain explained that during his time as game director on The Outer Worlds, Obsidian ran into difficulties finding a marketing strategy that would highlight its non-combat elements in preview trailers.
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