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FFT-based ocean-wave rendering, implemented in Godot
FFT-based ocean-wave rendering, implemented in Godot - 2Retr0/GodotOceanWaves
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. While Gerstner waves work well for modeling the lower-frequency details in calmer waters, they fall short in accurately representing the choppy surfaces in an open ocean. An experiment to asynchronously compute cascade updates using Godot's local RenderingDevices, caused significant performance overhead due to transferring textures between the CPU and GPU.
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