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Final Fantasy 14: Dawntrail Review - fresh air meets familiar ground
Final Fantasy 14: Dawntrail ups the ante with exhilarating combat and builds a stunning new world, but meandering storytelling highlights the MMO's flaws.
Its focus being so heavily weighted on Wuk Lamat also makes Scions, such as Alphinaud and Alisaie, look like cardboard cutouts that the Warrior of Light didn't want to leave at home - taking up space I'd have liked to see Krile and Erenville occupy more of instead. Alongside personal long-time favourites such as Hunts and FATEs, the dynamic combat encounters you tackle with other players en masse in the open world, there are some very well written, memorable, and occasionally absurd quests which made me appreciate my journey all the more. Pictomancer also adds a layer of complexity that Summoner lost in Endwalker, requiring the player to pay keen attention to positioning, while not being on Black Mage levels of immobile - let's not forget those sweet caster sliders, moves that allow for movement while casting, which feel especially satisfying here.
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