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Final Fantasy 7 Rebirth dev team admits it wasn't sure it could "put it all together in time"
Several of Final Fantasy 7 Rebirth's most senior developers have admitted it was "tough" to make the highly-anticipated…
"When I first saw how much content would need to be created for this game, even just for the combat, I honestly wasn’t sure that we could put it all together in time - from the huge amount of character abilities to the summons and the systems that allow you to fight alongside them, to the rich variety of enemy types that keeps the game feeling fresh whenever players enter a new location, to the boss battles that we crafted to have their own distinctive feel, and each and every one of these elements featuring its own rich variety of gameplay and visual elements," explained battle director, Teruki Endo. "As a creator, it was very fun to work on, but the workload was also pretty tough," Hsueh Huei Liao, lead user interface artist, conferred (thanks, GamesRadar). If you are still wondering if this game is for you, be sure to read Eurogamer's Final Fantasy 7 Rebirth review, where our Ed called it "an overstuffed but lovable re-imagining", awarding it four out of five stars.
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