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Final Fantasy 7 Rebirth tech review: an excellent but inconsistent experience


Oliver Mackenzie presents Digital Foundry's tech review of Final Fantasy 7 Rebirth. How does this UE4 title take advant…

Rebirth's cutscenes are some of the most visually captivating sequences I've seen to date in a video game, with fidelity and animation that easily beat a lot of older CGI, like the Advent Children CG film from 2005. A handful of the game's cutscenes are still presented with offline CGI however, and these do still offer far higher fidelity than the real-time graphics can achieve, with perfect reflections, great indirect lighting, and beautifully flowing cloth and hair. Remake's baked lighting wasn't always of the highest fidelity, but it did a pretty good job of simulating global illumination within more constrained spaces, and smaller objects generally looked appropriately grounded and shaded within the world.

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