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Final Fantasy 7: An Oral History (2017)


An inside look at the creation and fallout of Square's industry-defining role-playing game, as told by those who were there.

After settling on its decision to leave Nintendo, Square moved quickly to make Final Fantasy 7 a reality on PlayStation, hiring a large 3D tech and art staff and purchasing hundreds of Silicon Graphics workstations. So it came out on September 7th, ‘97, and then I remember the first week of December I walked into the office one morning and [Iwasaki and Maruyama] wanted to gather everyone and announce that we had just hit the one-million unit mark, and that Andy House had just sent us a few bottles of champagne, I believe. In part fueled by a 2005 PlayStation 3 tech demo that showed what a graphically upgraded version of the game could look like, the idea of a remake became something of a myth, with fans constantly hoping and speculating but never getting any concrete information to know whether anything was in development.

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