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Fixing E.T. The Extra-Terrestrial for the Atari 2600 (2013)


If you're reading this page, chances are that you're already well aware that E.T. for the Atari 2600 is one of the most reviled games ever made.

As it's unlikely that Howard Scott Warshaw (the developer) included some useless code for us to replace, we may want to consider hijacking a jump, running our routine in some unused spot on the ROM, and returning. That sounds bad, but in the end it means that we can use these bytes without fear as the only consequence will be that the other characters and the phone parts will look a bit pixelated (each row being four scan lines tall). loses detail on the right side of the screen Candy Pieces are much more difficult to collect Objects in wells are drawn too far down, making the flower look odd A Big One: Elliott can't revive E.T.

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