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Fixing the mechanics of my bullet chess


I’ve been playing chess a long time now, and I’ve always been a good deal better (maybe a couple hundred ELO points) at blitz (3+0 or 5+0) than bullet (1+0). Well, I may have just fixed…

click-and-click ™ is physically faster than drag-and-drop, especially when the piece is moving a long way. click-and-click allows a better alternative to pre-moving, which matters a lot in bullet chess. Historically I’m usually so short on time in bullet chess that I end up pre-moving a lot of the game, or otherwise rushing, with all the associated blunders.

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