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Flattening Rust’s learning curve
I see people make the same mistakes over and over again when learning Rust. Here are my thoughts (ordered by importance) on how you can ease the learning process. My goal is to help you save time and frustration. <…
People will tell you that this is what code completion is for, but I believe it’s a requirement to reach a state of flow: if you constantly blunder over syntax errors or, worse, just wait for the next auto-completion to make progress, that is a terrible developer experience. Notable exceptions are probably serde and anyhow, which can save you time dealing with JSON inputs and setting up error handling that you can spend on other tasks as long as you know how they work. “A struct is like a class (minus the inheritance)” “A closure is like a lambda function (but it can capture variables)” “A module is like a namespace (but more powerful)” “A borrow is like a pointer (but with single owner).”
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