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Former Bethesda studio lead explains Creation Engine will “inevitably” need to change one day, but switching to Unreal could sacrifice modding as we know it
Bethesda Game Studios can't just abandon Creation Engine for future Elder Scrolls, Fallout and Starfield games but it's not that easy.
Speaking on an upcoming episode of the VideoGamer Podcast, we asked Nani if the current Creation Engine 2 tools used at Bethesda are as “outdated” as gamers claim. Nani explained that to make a Bethesda game with the same open-ended structure, the same reliance on physics, the same focus on extreme modding, it would essentially be the same as crafting a whole new engine. The Elder Scrolls VI is undoubtedly using an evolved version of Starfield’s Creation Engine 2, one that will hopefully focus more on bespoke level design rather than procedurally generated planets, but one day Bethesda will have to make a change, even if that’s sometime in the 2030s.
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