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Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" at...
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" at a larger corporate studio. That says a lot about the struggling publishing house, considering his titles included Assistant Creative Director, Associate Producer on Ghost Recon Breakpoint and The Division 2, and Brand Development Manager and Narrative Lead on the Might & Magic franchise. Nearly every AAA studio has fallen into the same rut, treating microtransactions, season passes, and price hikes as the only solutions to declining revenue while ignoring the real issue: a growing lack of innovation.
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