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Frame generation for every game? Lossless Scaling vs FSR 3 and DLSS 3
Alex Battaglia investigates Lossless Scaling, an app that has a new frame generation feature that works on a wide range of GPUs and opens up some unique options
As we covered earlier, Lossless Scaling has no understanding of what is a part of the game world and what is being drawn on top of it, so HUD elements can often appear distorted as frame generation is unnecessarily applied to them. In the best possible scenario - with Nvidia's latency-reducing Reflex tech enabled in Cyberpunk 2077, running maxed in DLSS quality mode - I measured significant differences in input latency. Interestingly, I found that Nvidia and RTSS's frame-rate caps didn't work well with Lossless Scaling - so I'd recommend Special K if you face similar issues.
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