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From BSP to ESP – How S3ctor Abused Quake Editors to Redefine the Morrowind Mod
S3ctor is a core developer of OpenMW, and has, like most of us to be fair, odd interests. This is the incredible story how he mixed two immensely cool things: Quake, and Morrowind, narrated by our …
What we’re going to explore today is the history and process through which I developed a brand-new workflow for the OpenMW engine that allows modders to utilize arguably the most powerful component of old idTech – the brush-based level editor. Originally I attempted to reproduce this approach on my own with little success – I tried many variations on the formula, and eventually hit one that seemed to work, but actually, was only valid on perfect cubes. My implementation didn’t manifest, but the relevant Trenchbroom bits from that old MR will allow better usage of the ALT key in our editor to more closely reflect the orbit camera behavior of the original TESCS.
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