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Frostpunk 2 review - a sequel of consequence
A sequel that takes the thrilling cold-survival city-building heart of Frostpunk and evolves it in every way, while losing none of what made it special.
The biggest change between the two games is conceptual: in Frostpunk 1, you were a band of a few survivors establishing the last city on a frozen Earth, fighting each day to keep it and yourselves alive - collecting armfuls of coal from the nearby snow, dragging fallen trees into your settlement to chop up for wood. The level of visual detail is very impressive, and the snowy crags and crevices not ony look dramatic, they provide significant gameplay benefits too.On top of that, you no longer need to build roads or any transport links, save routes you establish in the frozen tundra beyond, and it's an enormous help. Coupled with the sweeping orchestral music of the industrial revolution, it all makes for an incredibly impactful package, and touches like the charismatic tannoy announcements - "Remember, all new products have been tested on convicts and are safe for use" - highlight a level of detail and reactivity not found in Frostpunk before.
Or read this on Eurogamer