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Gabe Newell says Half-Life 2: Episode 3 didn’t happen because he was ‘stumped’


Just moving the story forward was “copping out,” Newell says.

And given what studio co-founder Gabe Newell has to say on the subject in a 2-hour documentary that the company released in tandem with the update, it seems less likely than ever that we’ll be seeing either follow-up anytime soon. One idea for Episode 3 included an “Ice Gun” that Engineer David Speyrer says in the documentary would’ve let players spray “amorphous shapes” that could serve as barriers, platforms, or even “Silver Surfer mode” paths that they would shoot in front of themselves to cross gaps. He also blamed “scope creep” — the tendency of a project to slowly grow beyond its original plan — and the company wanting to get going on developing the Source 2 engine that drives VR prequel Half-Life: Alyx.

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