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Game dev in Rust: a year later


Well, here we are, a year after I wrote "Game dev in Rust, some notes on the mess." Things haven't changed much. I'm still using the Rend3/WGPU/Vulkan graphics stack. It works reasonably well at this point. Notes: Several major game projects abandoned Rust in 2024. Some found ownership too restrictive. Some complained about compile times. arewegameyet.rs stopped updating last July. Rend3 was abandoned. Now I have to maintain that myself, which I do as rend3-hp. I now have it up to current Wg...

If you do 3D work in Rust, expect to expend half of your time maintaining the lower levels. Whether you can do an efficient renderer without becoming a whole game engine that has a full scene graph, like Bevy, is a big question. Yeah, it wasn't a brilliant move of me to attach that image without clearly spelling out that it was just a screenshot of a small area just to show the artifacts.

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